Tower Rush is a wave-based tower defense shooter where players must defend towers from endless waves of enemies. Survive as long as possible by eliminating mobs, unlocking powerful weapons, upgrading towers, and navigating increasingly dangerous environments.

Can you hold the line before the horde overwhelms your defenses? Make sure you have enough gold to kill the enemies and survive all 20 waves or else you will lose!

How to Play

  • Movement: WASD

  • Actions: Have enough gold to buy various towers to attack the enemies, press the E key to toggle/un-toggle the mouse to be able to select and place towers.

  • Objective: Defend your towers against waves of enemies.

  • Survival: Each wave grows in size, strength, and abilities.

  • Strategy: Use weapons, upgrades, and positioning to last as long as possible.

Week 13 – Changelog

• Final polish pass ensuring enemies are no longer teleported outside obstacles.
• Added a new enemy: the Skeleton Necromancer, capable of summoning minions and firing ranged attacks.
• Fixed broken death animations for skeletons and ghosts.
• Added a rage mode for mutant zombies — they deal increased damage once their health drops to 50%.
• Updated enemy spawn rates and multipliers to achieve more balanced difficulty across waves.
• Updated the player’s skin to better match the game’s theme.
• Polished player animations to make movement feel more natural and responsive.
• Fixed weapon clipping issues that allowed players to glitch into or get stuck inside weapons.
• Finalized tuning for weapon recoil and firing behavior to maintain smooth, consistent FPS.
• Improved movement flow by refining acceleration and deceleration curves.
• Created a small testing scenario to quickly iterate on animation changes, weapon interactions, and general movement feel.
• Increased player movement speed to make tower placement easier during intense enemy waves.
• Fixed sprinting bug that occurred when returning to third-person mode from RTS mode.
• Decreased mouse sensitivity for more precise tower placement.

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